CASE STUDY
Rugby World Cup France 2023
This sequence was designed to charm the audience. Blending music, animation, graphics and specially shot material into a sequence which takes the viewer to Paris without the bombast of so many sport sequences.
We were inspired by the design of cinema posters from the French New Wave. Taking inspiration from their strong graphical shapes and bold colours. Alongside this we introduced our Rugby players, stylised giants which interact with the city. We chose the iconic Non, je ne regrette rien by Edith Piaf as our music, which in the context of our Rugby Players pushing over buildings, smashing windows, and bending the Eiffel Tower is intentionally ironic.
Client
ITV Sport
Producers
Tony Pastor / Jon Gill
Sound
Esion Sound / George Colwey
Executive Producer
ITV Sport - Paul McNamara
Director
Kim Teddy
Production Company
Goalhanger Design
Lead Designer & Animator
Duncan Wyatt
Editor
Vasco Andrade
Creative Process
Our creative process for the Rugby World Cup 2023 started 10 months before the tournament, brainstorming music and creative ideas to find an idea that was charming and met the clients brief. We liked the imagery of the French New Wave and some of the modernist design of the period. We also wanted to make Paris the star of the sequence, the location of the final and somewhere that British audiences would immediately recognise. The music was key to this too, leaning into the evocative voice of Edith Piath to guide the viewer on our journey through Paris.
Storyboarding
Storyboarding was the cornerstone of our Rugby World Cup 2023 project. This phase transformed abstract ideas into visual narratives, foundational to all the following steps in the process. We combined the storyboards with our location research, so we knew we could each shot in the sequence. Prior to shooting a frame we animate the drawn frames to music, which the client approves.
Conceptual Design & Planning
Following storyboarding, we started the design and shoot planning stage. Running in parallel we had designers refining the design of sequence and developing an animation approach. The team was also walking the streets of Paris looking at all our locations and making a shooting plan.
Shooting & Editing
We shot in Paris with a small mobile crew, which meant we were able to quickly move around Paris and film all the background plates we needed. We shot in 4k and a high frame rate which allowed additional flexibility in post delivery was in HD.
Shortly after arriving back from Paris we edited our material together, so we could start the process of compositing.
Motion Capture & Animation
We employed motion capture technology to bring realism and dynamism to our animations. Sports audiences are quite discerning when it comes to the actions of a player so authenticity in movement is vital. Motion capture also gives us an enormous amount of efficiency when it comes to producing lots of animation quickly and cost effectively.
The data from the motion capture shoot was exported for use in Maxon Cinema 4d. Where we applied the look we developed for the figures, added camera moves and particles. The renderings from cinema were then composited and graded in After Effects.
Client Collaboration & Feedback
Throughout the project, we maintained a collaborative approach with our clients. Regular feedback was integral in refining our work, ensuring alignment with the project’s vision and audience appeal.
Final Production & Delivery
The final stage involved a thorough review and polishing of all elements. We ensured consistent quality across the board, from the intricacies of motion-captured animations to the overall look and feel. The final deliverables were a testament to our dedication to excellence, exceeding expectations in both technical quality and storytelling impact.









TECHNICAL
Our main tools for this project were After Effects, Cinema 4d, X Particles, Redshift, Mocha Pro and Syntheyes.
The project was mastered in UHD50p and delivered HD50p.